How to Build a Virtual World: A Series of Workshops on Virtual Reality


15 Oct, 2015

How to Build a Virtual World: A Series of Workshops on Virtual Reality

Beginning on Thursday, October 22, 2015, the Co Lab, a group within the Research Department at Emily Carr University of Art + Design, will launch a series of monthly presentations called How To Build A Virtual World.

This pioneering series in Virtual Realty presented at Emily Carr will provide a platform for the more than 700 individuals and companies currently participating in Virtual Reality meetups in Vancouver.

Vancouver is at the heart of the creative and technical momentum currently being experience within the VR industry and this tailor-made series provides individuals, curious or immersed in the industry, a place to share and exchange insight into the creation of VR content and practice hands-on experiences through break outs and interactions with this technology that is shaping the future.


Each workshop while focus on aspects important to the industry and the first will emphasize The Business of VR featuring local experts and guest speakers Jeff Wasson from Boost VC, Boris Mann of HUMAN, Stu Maxwell of Hollow Tree and staff from uForis, VRstudios and VRcade.


Tickets are available for $15 online at Tickets for upcoming workshops we be released on, and topics will include:

  • November 2015 – Creating 3D Assets
  • December 2015 – Materials, Lights and Shadows
  • January 2016 – Animation, Rigging and Motion Capture
  • February 2016 – Interaction Design
  • March 2016 – The Experience of VR


Presentations of the series will also be recorded as an immersive Holo-3D format and distributed via various VR channels, allowing international audiences the opportunity to experience the series from their home or workplace. The How To Build A Virtual World series is pleased to announce G-Technology (, Conquer Mobile ( and Annex Pro ( as sponsors of the series.


For additional information, contact:

Sue Lavitt, Media Relations & Communications Manager
Emily Carr University of Art + Design| 604.844.3078

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About Emily Carr University of Art + Design
Emily Carr University of Art + Design, established in 1925, is a world leader in education and research. Encouraging experimentation at the intersection of art, design, media and technology, our learning community merges research, critical theory and studio practice in an interdisciplinary environment. Alumni and faculty are internationally recognized as award-winning creators and thought leaders who have enormous impact on both the cultural sector and economy. We engage students, industry, and society to continuously explore and think differently about creativity and how it shapes our world.  Emily Carr is building a state-of-the art campus for 21st century learning at Great Northern Way. The University will be at the centre of a new social, cultural, educational, and economic engine for British Columbia. Find out more at

About The Co Lab at Emily Carr University of Art + Design
The Co Lab brings together virtual, physical materials and processes within an applied and community-engaged context. Supported by the Intersections Digital Studios research facility at Emily Carr University of Art + Design, local companies can access state of the art technologies. We initiate industry partnerships with Faculty and Students in undertaking applied research and R&D in virtual reality, motion capture, advanced imaging and prototyping areas. Find out more at

About the VanCG Meetup
Our vision is to bring the visual effects, animation and video game community closer together by bringing graphic artists, studios, recruiters, and industry professionals together for monthly networking and social events, presentations, workshops and collaborative projects.

About the VanVR Meetup
We are a group of Virtual Reality enthusiasts, entrepreneurs, and makers in the Greater Vancouver area. Our group meets about once a month, to try out new VR experiences and share ideas.



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