Senior Texture/ Look Development Artist

Bardel Entertainment

Senior Texture/ Look Development Artist

  • Full Time
  • Vancouver, BC
  • Posted 6 days ago


Are you a look development artist with 3+ years of experience? Bardel’s Vancouver studio is currently recruiting for a Senior Look Development Artist to join the team. This position will work closely with the Asset Supervisor and the CG Supervisor to define all technical and creative aspects needed to create the appearance for CG assets on a particular production. The Senior Look Development Artist should be able to use a variety of methods and renderers to satisfy a production’s creative needs.

What you will be doing:

Work with the supervisors to create final looks, templates and material networks for CG characters and environments to be used in production
Define shader requirements – create shader networks in Maya, modify shader parameters, apply texture maps and integrate solutions into the pipeline to achieve a predefined look
Participate as a team member in determining various design and technical solutions
Work closely with texture artists to define technical and artistic requirements
Work closely with grooming artists to create fur, hair, or cloth shaders and look
Modify attributes on custom OSL shaders and define standard passes for an asset
Ensure that all assets work in the studio pipeline for lighting & color pipeline requirements
Demonstrate good written and verbal communication, as well as a collaborative & supportive approach to working with other team members
Actively participate in team / department meetings
What you bring with you:

3+ years of look development production experience
Must have advanced experience with Autodesk Maya, Vray, Arnold, Renderman, Adobe Photoshop
Must have experience modifying shading networks and defining templates for other artists
Familiarity with Mari or other texture and normal/displacement map generation
Experience in stylized as well as photo-real shader creation
Experience with fur and hair shading
Superior eye for light, shade, color, and detail in creating shaders and materials
Able to create textures from reference and clean UV layouts
Be willing to share knowledge and experience with others
Experience with shader programming in OSL is a plus
Why work at Bardel?

We’ve got great people here, and for good reasons. Bardel offers a generous benefit package, regular social events and ongoing development opportunities for employees to advance their careers through work on prominent and exciting industry projects. You will collaborate with other influential, career-minded creative professionals from around the world. Fun is included in every role!

How to apply:

Please visit our website at to apply.

Thank YOU!


To apply for this job please visit